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Walking Robot RaceObjective A walking robot must autonomously walk from one end of a course to the opposite end and then return back to the starting point. The robot with the fastest total round trip time will be the winner. Since different robots use different walking gaits and have different leg geometries, Alexander’s Formula will be used to handicap all robots so that every robot can compete equally with every other robot. Definition of a Walking Robot:
While the famous and capable robot called RHEX (www.rhex.net) is quite spectacular in operation, it would not qualify for this event because its legs operate in a rotary motion. Robot Specifications
Robots must be autonomous.
The maximum length, width, height, and weight of a robot are not specified in this contest. The only requirement is that the robot must remain completely on the course during the event. It is the designers' responsibility to design the robot to accomplish this task. Propulsion must be electrical in nature. No pneumatic, combustion, or other exotic propulsion devices will be permitted. All power must be carried on board the robot. The race officials shall make the sole decision as to the suitability of a robot for this contest. Robots deemed a hazard to the course or persons will not be permitted to compete. All robots leg lengths will be measured before the contest. The length of a leg shall be measured at its fullest extension. If legs are of different lengths, the length of the longest leg will be used for handicapping. Officials may re-measure robots at any time. The goal is to measure the actual gait used in the contest by the robot. Course Specifications The overall dimensions of the walking race course is 3 feet wide by 7 feet in length. The course can be made from any material as long as it is flat, smooth, and there are no seams, edges, cracks, etc., that are greater than 0.06 (1/16) inches in height. The entire course is divided into three areas, the starting area, the main track, and the turn area.
Starting Area
Main Track
Turn Area
Track Sides
Wall The contestant may position the wall at any distance beyond the turn area. Additionally a contestant may place any target he or she desires as an aid to navigation on the wall. The entire wall and any targets must be placed entirely behind the turn area.
External Environment and Course Variations It is impossible to ensure that all practice arenas built at home will be exactly identical to the contest arena (in geometry, color, texture, and lighting conditions). All contestants must be aware that their robot may perform differently on the official arena than other arenas. It is the contestant’s responsibility to ensure that their robot will operate on the official contest arena. Keep in mind that all robots will run on the same official arena, so all the robots will be running in the same environment. Robots that can adapt to their environment may perform better than robots than can not adapt to their environment. Practice Runs Each robot will be allowed at least one opportunity for a "test drive" on the track (or similar official test track construction) for testing and calibration. All test opportunities are on a first-come, first-served basis. Race Procedure A robot must begin completely in the start area, proceed to the turn area and then return back to the start area. A least one of the robot’s feet must touch the surface in the turn area or the run will not count. The run ends when the robot has completely reentered the start area.
Setup
Race Procedures
Termination
Restarts Robots will NOT be allowed to restart a run if they have any electrical, optical, acoustic, mechanical, or software failures after the start of the time clock. Bonus Scoring All robots are encouraged to turn around when they reach the Turn Area. To encourage this, the final time will be reduced by 30% for all robots that turn around when it reaches the Turn Area. Turning around is defined as the robot’s entire body (including torso, legs, arms, head, etc) turning 180 degrees. In addition, the same side of the robot that enters the Turn Area is the same side of the robot that returns into the Start Area. The 180 degree turn is not required to be completed in the Turn Area. But the turn must be completed where the centroid of the robot is within 12 inches from the edge between the Turn Area and the Main Track. Penalty Scoring If any part of the robot physically touches the white wall, either intentionally or by accident, a 10% score penalty will be imposed. This penalty will be applied to the final score, after any bonus scores have been applied. Final Scoring Final scoring shall be as follows: 1. Record the robot’s time, t, according to the time clock. 2. Apply the Turn Around Time Bonus. The 30% time bonus will be computed by multiplying the time recorded from step 1 by 0.7. If the robot did not receive the Turn Around Time Bonus, then skip this step. 3. Apply the 10% Wall Touching Time Penalty if the robot touched the white wall. The 10% time penalty will be calculated by multiplying the adjusted time that was computed in step 2 by 1.10. If the robot did not receive the Wall Touching Penalty, then skip this step. If the robot did not receive a Turn Around Time Bonus, then the penalty will be applied to the original time recorded in step 1. 4. Calculate the robot’s velocity using the following formula:
Where: Note: The distance, D, will be either twice the Main Track distance (2 x 60 inches = 120 inches) or the total distance the robot traveled if it when out of bounds. 5. Calculate the Adjusted Score according to ALEXANDER’S FORMULA:
Where: Note: This formula describes the maximum speed of an animal (or robot) by knowing its leg length. It tends to negate size advantages and can be shown to reward efficient walking and advanced gaits, such as hopping, trotting, skipping, cantering, pacing, pronking, galloping, or running. It employs the concept of dimensionless speed. The idea is to handicap robots so that the size of a robot becomes less important and to encourage varied and original designs. Final Placing Robots will be ranked according to the highest score to the lowest score. The robot with the highest score wins the race. All robots that did not complete the course (i.e. ran off the side of the course), but received a score, will be ranked below ALL robots that completed the course. It is possible that a robot that did not finish the course can receive a higher score than a robot that did complete the course, but that robot will still be ranked below the robot that finished the course. Additional Races Additional races may be conducted at the discretion of the race officials. Additional races will not be conducted if there is not sufficient time for all of the robots to complete the additional races. If additional races are conducted, the robot’s best overall score will be used in the final ranking. Violations and Penalties Any contestant violating any of the rules in this race will be disqualified. Rules Committee The event committee, rules committee, and race officials reserve the right to clarify, augment, or modify these rules in the interests of fair play. Changes should be published prior to the event. But in some rare circumstances a change in the rules may be implemented during event if it is found that someone is trying to violate the spirit of the rules by using a technicality in the rules that was unforeseen by the rules committee. Any changes will be made in the interest of fair play for all of the contestants. All decisions by the race officials are final. The rules committee should be consulted prior to the event if a robot has some unique feature that might be questionable according to the published rules. All inquiries will be kept confidential. The rules committee will provide an answer if the unique feature is permitted to be used, guidance in the design of the unique feature to remain in compliance of the rules, or in some cases, changes in the written rules to specifically address the unique feature. |
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