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Object The robot must navigate through a model of a house, find a candle, then extinguish it. After three tries, the robot with the fastest time wins. Extra points are awarded for returning to the start point, starting after hearing a smoke alarm, adding "furniture" to navigate around and placing ramps within the "house". The rules were modified for 2001 so, if you have a robot running from a previous contest, you may want to make some changes!
Rules
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